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			<Abstract type="html">A CCSpriteBatchNode offers improved rendering performance for multiple sprite rendering by utilising a single OpenGL call to render all sprites from one (and only one) texture (one image file, one texture atlas), often knows as a &apos;batch draw&apos;.</Abstract>
			<DeclaredIn>CCSpriteBatchNode.h</DeclaredIn>
            
			
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			<TokenIdentifier>//apple_ref/occ/clm/CCSpriteBatchNode/batchNodeWithTexture:</TokenIdentifier>
			<Abstract type="html">Creates and returns a batch node with the specified texture value.</Abstract>
			<DeclaredIn>CCSpriteBatchNode.h</DeclaredIn>
			
			<Declaration>+ (id)batchNodeWithTexture:(CCTexture *)tex</Declaration>
			<Parameters>
				<Parameter>
					<Name>tex</Name>
					<Abstract type="html">Texture to use.</Abstract>
				</Parameter>
			</Parameters>
			<ReturnValue><Abstract type="html">The CCSpriteBatchNode Object.</Abstract></ReturnValue>
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			<TokenIdentifier>//apple_ref/occ/clm/CCSpriteBatchNode/batchNodeWithFile:</TokenIdentifier>
			<Abstract type="html">Creates and returns a batch node with the specified image file value.</Abstract>
			<DeclaredIn>CCSpriteBatchNode.h</DeclaredIn>
			
			<Declaration>+ (id)batchNodeWithFile:(NSString *)fileImage</Declaration>
			<Parameters>
				<Parameter>
					<Name>fileImage</Name>
					<Abstract type="html">Image file name.</Abstract>
				</Parameter>
			</Parameters>
			<ReturnValue><Abstract type="html">The CCSpriteBatchNode Object.</Abstract></ReturnValue>
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			<TokenIdentifier>//apple_ref/occ/instm/CCSpriteBatchNode/initWithTexture:capacity:</TokenIdentifier>
			<Abstract type="html">Creates and returns a batch node with the specified texture and capacity values.</Abstract>
			<DeclaredIn>CCSpriteBatchNode.h</DeclaredIn>
			
			<Declaration>- (id)initWithTexture:(CCTexture *)tex capacity:(NSUInteger)capacity</Declaration>
			<Parameters>
				<Parameter>
					<Name>tex</Name>
					<Abstract type="html">Texture to use.</Abstract>
				</Parameter><Parameter>
					<Name>capacity</Name>
					<Abstract type="html">Initial capacity.</Abstract>
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			<ReturnValue><Abstract type="html">An initialized CCSpriteBatchNode Object.</Abstract></ReturnValue>
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			<TokenIdentifier>//apple_ref/occ/instm/CCSpriteBatchNode/initWithFile:capacity:</TokenIdentifier>
			<Abstract type="html">Creates and returns a batch node with the specified texture and capacity values.</Abstract>
			<DeclaredIn>CCSpriteBatchNode.h</DeclaredIn>
			
			<Declaration>- (id)initWithFile:(NSString *)fileImage capacity:(NSUInteger)capacity</Declaration>
			<Parameters>
				<Parameter>
					<Name>fileImage</Name>
					<Abstract type="html">Image file name.</Abstract>
				</Parameter><Parameter>
					<Name>capacity</Name>
					<Abstract type="html">Initial capacity.</Abstract>
				</Parameter>
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			<ReturnValue><Abstract type="html">An initialized CCSpriteBatchNode Object.</Abstract></ReturnValue>
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