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	<File path="Classes/CCSpriteFrame.html">
		
		<Token>
			<TokenIdentifier>//apple_ref/occ/cl/CCSpriteFrame</TokenIdentifier>
			<Abstract type="html">A CCSpriteFrame contains the texture and rectangle of the texture to be used by a CCSprite.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
            
			
			<NodeRef refid="117"/>
		</Token>
		
		
		<Token>
			<TokenIdentifier>//apple_ref/occ/instm/CCSpriteFrame/setRect:</TokenIdentifier>
			<Abstract type="html">Rectangle of the frame in points. If it is updated, then rectInPixels will also be updated.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, readonly) CGRect rect</Declaration>
			
			
			<Anchor>//api/name/rect</Anchor>
            <NodeRef refid="117"/>
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		<Token>
			<TokenIdentifier>//apple_ref/occ/instm/CCSpriteFrame/rect</TokenIdentifier>
			<Abstract type="html">Rectangle of the frame in points. If it is updated, then rectInPixels will also be updated.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, readonly) CGRect rect</Declaration>
			
			
			<Anchor>//api/name/rect</Anchor>
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		<Token>
			<TokenIdentifier>//apple_ref/occ/instp/CCSpriteFrame/rect</TokenIdentifier>
			<Abstract type="html">Rectangle of the frame in points. If it is updated, then rectInPixels will also be updated.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, readonly) CGRect rect</Declaration>
			
			
			<Anchor>//api/name/rect</Anchor>
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		<Token>
			<TokenIdentifier>//apple_ref/occ/instm/CCSpriteFrame/setRotated:</TokenIdentifier>
			<Abstract type="html">Is the frame rectangle is rotated.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, readonly) BOOL rotated</Declaration>
			
			
			<Anchor>//api/name/rotated</Anchor>
            <NodeRef refid="117"/>
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		<Token>
			<TokenIdentifier>//apple_ref/occ/instm/CCSpriteFrame/rotated</TokenIdentifier>
			<Abstract type="html">Is the frame rectangle is rotated.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, readonly) BOOL rotated</Declaration>
			
			
			<Anchor>//api/name/rotated</Anchor>
            <NodeRef refid="117"/>
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		<Token>
			<TokenIdentifier>//apple_ref/occ/instp/CCSpriteFrame/rotated</TokenIdentifier>
			<Abstract type="html">Is the frame rectangle is rotated.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, readonly) BOOL rotated</Declaration>
			
			
			<Anchor>//api/name/rotated</Anchor>
            <NodeRef refid="117"/>
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		<Token>
			<TokenIdentifier>//apple_ref/occ/instm/CCSpriteFrame/setOffset:</TokenIdentifier>
			<Abstract type="html">Offset of the frame in points.  If it is updated, then offsetInPixels will also be updated.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, readonly) CGPoint offset</Declaration>
			
			
			<Anchor>//api/name/offset</Anchor>
            <NodeRef refid="117"/>
		</Token>
		
		<Token>
			<TokenIdentifier>//apple_ref/occ/instm/CCSpriteFrame/offset</TokenIdentifier>
			<Abstract type="html">Offset of the frame in points.  If it is updated, then offsetInPixels will also be updated.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, readonly) CGPoint offset</Declaration>
			
			
			<Anchor>//api/name/offset</Anchor>
            <NodeRef refid="117"/>
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		<Token>
			<TokenIdentifier>//apple_ref/occ/instp/CCSpriteFrame/offset</TokenIdentifier>
			<Abstract type="html">Offset of the frame in points.  If it is updated, then offsetInPixels will also be updated.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, readonly) CGPoint offset</Declaration>
			
			
			<Anchor>//api/name/offset</Anchor>
            <NodeRef refid="117"/>
		</Token>
		
		<Token>
			<TokenIdentifier>//apple_ref/occ/instm/CCSpriteFrame/setOriginalSize:</TokenIdentifier>
			<Abstract type="html">Original size of the trimmed image in points.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, readonly) CGSize originalSize</Declaration>
			
			
			<Anchor>//api/name/originalSize</Anchor>
            <NodeRef refid="117"/>
		</Token>
		
		<Token>
			<TokenIdentifier>//apple_ref/occ/instm/CCSpriteFrame/originalSize</TokenIdentifier>
			<Abstract type="html">Original size of the trimmed image in points.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, readonly) CGSize originalSize</Declaration>
			
			
			<Anchor>//api/name/originalSize</Anchor>
            <NodeRef refid="117"/>
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		<Token>
			<TokenIdentifier>//apple_ref/occ/instp/CCSpriteFrame/originalSize</TokenIdentifier>
			<Abstract type="html">Original size of the trimmed image in points.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, readonly) CGSize originalSize</Declaration>
			
			
			<Anchor>//api/name/originalSize</Anchor>
            <NodeRef refid="117"/>
		</Token>
		
		<Token>
			<TokenIdentifier>//apple_ref/occ/instm/CCSpriteFrame/setTexture:</TokenIdentifier>
			<Abstract type="html">Texture of the frame.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, strong, readonly) CCTexture *texture</Declaration>
			
			
			<Anchor>//api/name/texture</Anchor>
            <NodeRef refid="117"/>
		</Token>
		
		<Token>
			<TokenIdentifier>//apple_ref/occ/instm/CCSpriteFrame/texture</TokenIdentifier>
			<Abstract type="html">Texture of the frame.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, strong, readonly) CCTexture *texture</Declaration>
			
			
			<Anchor>//api/name/texture</Anchor>
            <NodeRef refid="117"/>
		</Token>
		
		<Token>
			<TokenIdentifier>//apple_ref/occ/instp/CCSpriteFrame/texture</TokenIdentifier>
			<Abstract type="html">Texture of the frame.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, strong, readonly) CCTexture *texture</Declaration>
			
			
			<Anchor>//api/name/texture</Anchor>
            <NodeRef refid="117"/>
		</Token>
		
		<Token>
			<TokenIdentifier>//apple_ref/occ/instm/CCSpriteFrame/setTextureFilename:</TokenIdentifier>
			<Abstract type="html">Texture image file name, when created from a texture image.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, strong, readonly) NSString *textureFilename</Declaration>
			
			
			<Anchor>//api/name/textureFilename</Anchor>
            <NodeRef refid="117"/>
		</Token>
		
		<Token>
			<TokenIdentifier>//apple_ref/occ/instm/CCSpriteFrame/textureFilename</TokenIdentifier>
			<Abstract type="html">Texture image file name, when created from a texture image.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, strong, readonly) NSString *textureFilename</Declaration>
			
			
			<Anchor>//api/name/textureFilename</Anchor>
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		</Token>
		
		<Token>
			<TokenIdentifier>//apple_ref/occ/instp/CCSpriteFrame/textureFilename</TokenIdentifier>
			<Abstract type="html">Texture image file name, when created from a texture image.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>@property (nonatomic, strong, readonly) NSString *textureFilename</Declaration>
			
			
			<Anchor>//api/name/textureFilename</Anchor>
            <NodeRef refid="117"/>
		</Token>
		
		<Token>
			<TokenIdentifier>//apple_ref/occ/clm/CCSpriteFrame/frameWithImageNamed:</TokenIdentifier>
			<Abstract type="html">Create and return a sprite frame object from the specified image name.  On first attempt it will check CCSpriteFrameCache and if not available will then try and create from an image file of the same name.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>+ (id)frameWithImageNamed:(NSString *)imageName</Declaration>
			<Parameters>
				<Parameter>
					<Name>imageName</Name>
					<Abstract type="html">Image name.</Abstract>
				</Parameter>
			</Parameters>
			<ReturnValue><Abstract type="html">The CCSpriteFrame Object.</Abstract></ReturnValue>
			<Anchor>//api/name/frameWithImageNamed:</Anchor>
            <NodeRef refid="117"/>
		</Token>
		
		<Token>
			<TokenIdentifier>//apple_ref/occ/clm/CCSpriteFrame/frameWithTexture:rectInPixels:rotated:offset:originalSize:</TokenIdentifier>
			<Abstract type="html">Create and return a sprite frame object from the specified texture, texture rectangle, rotation status, offset and originalSize values.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>+ (id)frameWithTexture:(CCTexture *)texture rectInPixels:(CGRect)rect rotated:(BOOL)rotated offset:(CGPoint)offset originalSize:(CGSize)originalSize</Declaration>
			<Parameters>
				<Parameter>
					<Name>texture</Name>
					<Abstract type="html">Texture to use.</Abstract>
				</Parameter><Parameter>
					<Name>rect</Name>
					<Abstract type="html">Texture rectangle (in pixels) to use.</Abstract>
				</Parameter><Parameter>
					<Name>rotated</Name>
					<Abstract type="html">Is rectangle rotated?</Abstract>
				</Parameter><Parameter>
					<Name>offset</Name>
					<Abstract type="html">Offset (in pixels) to use.</Abstract>
				</Parameter><Parameter>
					<Name>originalSize</Name>
					<Abstract type="html">Original size (in pixels) before being trimmed.</Abstract>
				</Parameter>
			</Parameters>
			<ReturnValue><Abstract type="html">The CCSpriteFrame Object.</Abstract></ReturnValue>
			<Anchor>//api/name/frameWithTexture:rectInPixels:rotated:offset:originalSize:</Anchor>
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		<Token>
			<TokenIdentifier>//apple_ref/occ/clm/CCSpriteFrame/frameWithTextureFilename:rectInPixels:rotated:offset:originalSize:</TokenIdentifier>
			<Abstract type="html">Create and return a sprite frame object from the specified texture file name, texture rectangle, rotation status, offset and originalSize values.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>+ (id)frameWithTextureFilename:(NSString *)filename rectInPixels:(CGRect)rect rotated:(BOOL)rotated offset:(CGPoint)offset originalSize:(CGSize)originalSize</Declaration>
			<Parameters>
				<Parameter>
					<Name>filename</Name>
					<Abstract type="html">Image file name to use.</Abstract>
				</Parameter><Parameter>
					<Name>rect</Name>
					<Abstract type="html">Texture rectangle (in pixels) to use.</Abstract>
				</Parameter><Parameter>
					<Name>rotated</Name>
					<Abstract type="html">Is rectangle rotated?</Abstract>
				</Parameter><Parameter>
					<Name>offset</Name>
					<Abstract type="html">Offset (in pixels) to use.</Abstract>
				</Parameter><Parameter>
					<Name>originalSize</Name>
					<Abstract type="html">Original size (in pixels) before being trimmed.</Abstract>
				</Parameter>
			</Parameters>
			<ReturnValue><Abstract type="html">The CCSpriteFrame Object.</Abstract></ReturnValue>
			<Anchor>//api/name/frameWithTextureFilename:rectInPixels:rotated:offset:originalSize:</Anchor>
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		<Token>
			<TokenIdentifier>//apple_ref/occ/instm/CCSpriteFrame/initWithTexture:rectInPixels:rotated:offset:originalSize:</TokenIdentifier>
			<Abstract type="html">Initializes and returns a sprite frame object from the specified texture, texture rectangle, rotation status, offset and originalSize values.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>- (id)initWithTexture:(CCTexture *)texture rectInPixels:(CGRect)rect rotated:(BOOL)rotated offset:(CGPoint)offset originalSize:(CGSize)originalSize</Declaration>
			<Parameters>
				<Parameter>
					<Name>texture</Name>
					<Abstract type="html">Texture to use.</Abstract>
				</Parameter><Parameter>
					<Name>rect</Name>
					<Abstract type="html">Texture rectangle (in pixels) to use.</Abstract>
				</Parameter><Parameter>
					<Name>rotated</Name>
					<Abstract type="html">Is rectangle rotated?</Abstract>
				</Parameter><Parameter>
					<Name>offset</Name>
					<Abstract type="html">Offset (in pixels) to use.</Abstract>
				</Parameter><Parameter>
					<Name>originalSize</Name>
					<Abstract type="html">Original size (in pixels) before being trimmed.</Abstract>
				</Parameter>
			</Parameters>
			<ReturnValue><Abstract type="html">An initialized CCSpriteFrame Object.</Abstract></ReturnValue>
			<Anchor>//api/name/initWithTexture:rectInPixels:rotated:offset:originalSize:</Anchor>
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		<Token>
			<TokenIdentifier>//apple_ref/occ/instm/CCSpriteFrame/initWithTextureFilename:rectInPixels:rotated:offset:originalSize:</TokenIdentifier>
			<Abstract type="html">Initializes and returns a sprite frame object from the specified texture file name, texture rectangle, rotation status, offset and originalSize values.</Abstract>
			<DeclaredIn>CCSpriteFrame.h</DeclaredIn>
			
			<Declaration>- (id)initWithTextureFilename:(NSString *)filename rectInPixels:(CGRect)rect rotated:(BOOL)rotated offset:(CGPoint)offset originalSize:(CGSize)originalSize</Declaration>
			<Parameters>
				<Parameter>
					<Name>filename</Name>
					<Abstract type="html">Image file name to use.</Abstract>
				</Parameter><Parameter>
					<Name>rect</Name>
					<Abstract type="html">Texture rectangle (in pixels) to use.</Abstract>
				</Parameter><Parameter>
					<Name>rotated</Name>
					<Abstract type="html">Is rectangle rotated?</Abstract>
				</Parameter><Parameter>
					<Name>offset</Name>
					<Abstract type="html">Offset (in pixels) to use.</Abstract>
				</Parameter><Parameter>
					<Name>originalSize</Name>
					<Abstract type="html">Original size (in pixels) before being trimmed.</Abstract>
				</Parameter>
			</Parameters>
			<ReturnValue><Abstract type="html">An initialized CCSpriteFrame Object.</Abstract></ReturnValue>
			<Anchor>//api/name/initWithTextureFilename:rectInPixels:rotated:offset:originalSize:</Anchor>
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