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			<TokenIdentifier>//apple_ref/c/tdef/CCPhysicsBodyType</TokenIdentifier>
			<Abstract type="html">The type of physics body to use.</Abstract>
			<DeclaredIn>CCPhysicsBody.h</DeclaredIn>
            
			
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            <TokenIdentifier>//apple_ref/c/econst/CCPhysicsBodyTypeDynamic</TokenIdentifier>
            <Abstract type="html">A regular rigid body that is affected by gravity, forces and collisions.</Abstract>
            <Declaration>CCPhysicsBodyTypeDynamic</Declaration>
            
            <DeclaredIn>CCPhysicsBody.h</DeclaredIn>
            
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            <TokenIdentifier>//apple_ref/c/econst/CCPhysicsBodyTypeKinematic</TokenIdentifier>
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            <Declaration>CCPhysicsBodyTypeKinematic</Declaration>
            
            <DeclaredIn>CCPhysicsBody.h</DeclaredIn>
            
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            <TokenIdentifier>//apple_ref/c/econst/CCPhysicsBodyTypeStatic</TokenIdentifier>
            <Abstract type="html">A body that is immovable such as a wall or the ground.</Abstract>
            <Declaration>CCPhysicsBodyTypeStatic</Declaration>
            
            <DeclaredIn>CCPhysicsBody.h</DeclaredIn>
            
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