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		<Token>
			<TokenIdentifier>//apple_ref/c/tdef/CCParticleSystemPositionType</TokenIdentifier>
			<Abstract type="html">Particle system position type.</Abstract>
			<DeclaredIn>CCParticleSystemBase.h</DeclaredIn>
            
			
			<NodeRef refid="137"/>
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        <Token>
            <TokenIdentifier>//apple_ref/c/econst/CCParticleSystemPositionTypeFree</TokenIdentifier>
            <Abstract type="html">Living particles are attached to the world and are unaffected by emitter repositioning.</Abstract>
            <Declaration>CCParticleSystemPositionTypeFree</Declaration>
            
            <DeclaredIn>CCParticleSystemBase.h</DeclaredIn>
            
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        <Token>
            <TokenIdentifier>//apple_ref/c/econst/CCParticleSystemPositionTypeRelative</TokenIdentifier>
            <Abstract type="html">Living particles are attached to the world but will follow the emitter repositioning.
	 Use case: Attach an emitter to an sprite, and you want that the emitter follows the sprite.
	 </Abstract>
            <Declaration>CCParticleSystemPositionTypeRelative</Declaration>
            
            <DeclaredIn>CCParticleSystemBase.h</DeclaredIn>
            
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        <Token>
            <TokenIdentifier>//apple_ref/c/econst/CCParticleSystemPositionTypeGrouped</TokenIdentifier>
            <Abstract type="html">Living particles are attached to the emitter and are translated along with it.</Abstract>
            <Declaration>CCParticleSystemPositionTypeGrouped</Declaration>
            
            <DeclaredIn>CCParticleSystemBase.h</DeclaredIn>
            
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