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		<Token>
			<TokenIdentifier>//apple_ref/c/tdef/CCTexturePixelFormat</TokenIdentifier>
			<Abstract type="html">Possible texture pixel formats</Abstract>
			<DeclaredIn>CCTexture.h</DeclaredIn>
            
			
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        <Token>
            <TokenIdentifier>//apple_ref/c/econst/CCTexturePixelFormat_RGBA8888</TokenIdentifier>
            <Abstract type="html">! 32-bit texture: RGBA8888</Abstract>
            <Declaration>CCTexturePixelFormat_RGBA8888</Declaration>
            
            <DeclaredIn>CCTexture.h</DeclaredIn>
            
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        <Token>
            <TokenIdentifier>//apple_ref/c/econst/CCTexturePixelFormat_RGB888</TokenIdentifier>
            <Abstract type="html">! 32-bit texture without Alpha channel. Don&apos;t use it.</Abstract>
            <Declaration>CCTexturePixelFormat_RGB888</Declaration>
            
            <DeclaredIn>CCTexture.h</DeclaredIn>
            
            <NodeRef refid="141"/>
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        <Token>
            <TokenIdentifier>//apple_ref/c/econst/CCTexturePixelFormat_RGB565</TokenIdentifier>
            <Abstract type="html">! 16-bit texture without Alpha channel</Abstract>
            <Declaration>CCTexturePixelFormat_RGB565</Declaration>
            
            <DeclaredIn>CCTexture.h</DeclaredIn>
            
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        <Token>
            <TokenIdentifier>//apple_ref/c/econst/CCTexturePixelFormat_A8</TokenIdentifier>
            <Abstract type="html">! 8-bit textures used as masks</Abstract>
            <Declaration>CCTexturePixelFormat_A8</Declaration>
            
            <DeclaredIn>CCTexture.h</DeclaredIn>
            
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        <Token>
            <TokenIdentifier>//apple_ref/c/econst/CCTexturePixelFormat_I8</TokenIdentifier>
            <Abstract type="html">! 8-bit intensity texture</Abstract>
            <Declaration>CCTexturePixelFormat_I8</Declaration>
            
            <DeclaredIn>CCTexture.h</DeclaredIn>
            
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        <Token>
            <TokenIdentifier>//apple_ref/c/econst/CCTexturePixelFormat_AI88</TokenIdentifier>
            <Abstract type="html">! 16-bit textures used as masks</Abstract>
            <Declaration>CCTexturePixelFormat_AI88</Declaration>
            
            <DeclaredIn>CCTexture.h</DeclaredIn>
            
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        <Token>
            <TokenIdentifier>//apple_ref/c/econst/CCTexturePixelFormat_RGBA4444</TokenIdentifier>
            <Abstract type="html">! 16-bit textures: RGBA4444</Abstract>
            <Declaration>CCTexturePixelFormat_RGBA4444</Declaration>
            
            <DeclaredIn>CCTexture.h</DeclaredIn>
            
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        <Token>
            <TokenIdentifier>//apple_ref/c/econst/CCTexturePixelFormat_RGB5A1</TokenIdentifier>
            <Abstract type="html">! 16-bit textures: RGB5A1</Abstract>
            <Declaration>CCTexturePixelFormat_RGB5A1</Declaration>
            
            <DeclaredIn>CCTexture.h</DeclaredIn>
            
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        <Token>
            <TokenIdentifier>//apple_ref/c/econst/CCTexturePixelFormat_PVRTC4</TokenIdentifier>
            <Abstract type="html">! 4-bit PVRTC-compressed texture: PVRTC4</Abstract>
            <Declaration>CCTexturePixelFormat_PVRTC4</Declaration>
            
            <DeclaredIn>CCTexture.h</DeclaredIn>
            
            <NodeRef refid="141"/>
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        <Token>
            <TokenIdentifier>//apple_ref/c/econst/CCTexturePixelFormat_PVRTC2</TokenIdentifier>
            <Abstract type="html">! 2-bit PVRTC-compressed texture: PVRTC2</Abstract>
            <Declaration>CCTexturePixelFormat_PVRTC2</Declaration>
            
            <DeclaredIn>CCTexture.h</DeclaredIn>
            
            <NodeRef refid="141"/>
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        <Token>
            <TokenIdentifier>//apple_ref/c/econst/CCTexturePixelFormat_Default</TokenIdentifier>
            <Abstract type="html">! Default texture format: RGBA8888</Abstract>
            <Declaration>CCTexturePixelFormat_Default</Declaration>
            
            <DeclaredIn>CCTexture.h</DeclaredIn>
            
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