Inherits from CC_VIEWCONTROLLER
Declared in CCDirector.h

Overview

Class that creates and handle the main Window and manages how and when to execute the Scenes.

The CCDirector is also responsible for: - initializing the OpenGL ES context - setting the OpenGL pixel format (default on is RGB565) - setting the OpenGL buffer depth (default one is 0-bit) - setting the projection (default one is 3D)

Since the CCDirector is a singleton, the standard way to use it is by calling: - [[CCDirector sharedDirector] methodName];

The CCDirector also sets the default OpenGL context: - GL_TEXTURE_2D is enabled - GL_VERTEX_ARRAY is enabled - GL_COLOR_ARRAY is enabled - GL_TEXTURE_COORD_ARRAY is enabled

Properties

UIScaleFactor

UI scaling factor, default value is 1. Positions and content sizes are scale by this factor if the position type is set to scale.

@property (nonatomic, readwrite, assign) float UIScaleFactor

Declared In

CCDirector.h

animating

Whether or not the Director is active (animating)

@property (nonatomic, readonly, getter=isAnimating) BOOL animating

Declared In

CCDirector.h

animationInterval

The FPS value

@property (nonatomic, readwrite, assign) CCTime animationInterval

Declared In

CCDirector.h

contentScaleFactor

Content scaling factor. Sets the ratio of Cocos2D “points” to pixels. Default value is initalized from the content scale of the GL view used by the director.

@property (nonatomic, assign) CGFloat contentScaleFactor

Declared In

CCDirector.h

delegate

CCDirector delegate. It shall implement the CCDirectorDelegate protocol

@property (nonatomic, readwrite, weak) id<CCDirectorDelegate> delegate

Declared In

CCDirector.h

designSize

User definable value that is used for default contentSizes of many node types (CCScene, CCNodeColor, etc). Defaults to the view size.

@property (nonatomic, assign) CGSize designSize

Declared In

CCDirector.h

displayStats

Whether or not to display director statistics

@property (nonatomic, readwrite, assign) BOOL displayStats

Declared In

CCDirector.h

globalShaderUniforms

The current global shader values values.

@property (nonatomic, readonly) NSMutableDictionary *globalShaderUniforms

Declared In

CCDirector.h

nextDeltaTimeZero

whether or not the next delta time will be zero

@property (nonatomic, readwrite, assign, getter=isNextDeltaTimeZero) BOOL nextDeltaTimeZero

Declared In

CCDirector.h

paused

Whether or not the Director is paused

@property (nonatomic, readonly, getter=isPaused) BOOL paused

Declared In

CCDirector.h

projection

Sets an OpenGL projection

@property (nonatomic, readwrite) CCDirectorProjection projection

Declared In

CCDirector.h

projectionMatrix

Projection matrix used for rendering.

@property (nonatomic, readonly) GLKMatrix4 projectionMatrix

Declared In

CCDirector.h

responderManager

Sets the touch manager

@property (nonatomic, strong) CCResponderManager *responderManager

Declared In

CCDirector.h

runningScene

The current running Scene. Director can only run one Scene at the time

@property (nonatomic, readonly) CCScene *runningScene

Declared In

CCDirector.h

runningThread

returns the cocos2d thread. If you want to run any cocos2d task, run it in this thread. Typically this is the main thread.

@property (weak, readonly, nonatomic) NSThread *runningThread

Declared In

CCDirector.h

secondsPerFrame

seconds per frame

@property (nonatomic, readonly) CCTime secondsPerFrame

Declared In

CCDirector.h

totalFrames

How many frames were called since the director started

@property (nonatomic, readonly) NSUInteger totalFrames

Declared In

CCDirector.h

Class Methods

sharedDirector

returns a shared instance of the director

+ (CCDirector *)sharedDirector

Declared In

CCDirector.h

Instance Methods

convertToGL:

Converts a UIKit coordinate to an OpenGL coordinate.

- (CGPoint)convertToGL:(CGPoint)p

Parameters

p

Point to convert.

Return Value

Converted point.

Discussion

Useful to convert (multi) touch coordinates to the current layout (portrait or landscape).

Declared In

CCDirector.h

convertToUI:

Converts an OpenGL coordinate to a UIKit coordinate.

- (CGPoint)convertToUI:(CGPoint)p

Parameters

p

Point to convert.

Return Value

Converted point.

Discussion

Useful to convert node points to window points for calls such as glScissor.

Declared In

CCDirector.h

end

Ends the execution, releases the running scene. It doesn’t remove the OpenGL view from its parent. You have to do it manually.

- (void)end

Declared In

CCDirector.h

pause

Pauses the running scene. The running scene will be drawed but all scheduled timers will be paused While paused, the draw rate will be 4 FPS to reduce CPU consumption

- (void)pause

Declared In

CCDirector.h

popScene

Pops out a scene from the queue. This scene will replace the running one. The running scene will be deleted. If there are no more scenes in the stack the execution is terminated. ONLY call it if there is a running scene.

- (void)popScene

Declared In

CCDirector.h

popSceneWithTransition:

Replaces the running scene, with the last scene pushed to the stack, using a transition

- (void)popSceneWithTransition:(CCTransition *)transition

Parameters

transition

The transition to use

Declared In

CCDirector.h

popToRootScene

Pops out all scenes from the queue until the root scene in the queue.

- (void)popToRootScene

Discussion

This scene will replace the running one. Internally it will call popToSceneStackLevel:1

Declared In

CCDirector.h

popToRootSceneWithTransition:

Pops out all scenes from the queue until the root scene in the queue, using a transition

- (void)popToRootSceneWithTransition:(CCTransition *)transition

Discussion

This scene will replace the running one. Internally it will call popToRootScene

Declared In

CCDirector.h

presentScene:

Presents a new scene.

- (void)presentScene:(CCScene *)scene

Parameters

scene

Scene to start.

Discussion

If no scene is currently running, the scene will be started.

If another scene is currently running, this scene will be stopped, and the new scene started.

Declared In

CCDirector.h

presentScene:withTransition:

Presents a new scene, with a transition.

- (void)presentScene:(CCScene *)scene withTransition:(CCTransition *)transition

Parameters

scene

Scene to start.

transition

Transition to use.

Discussion

If no scene is currently running, the new scene will be started without a transition.

If another scene is currently running, this scene will be stopped, and the new scene started, according to the provided transition.

Declared In

CCDirector.h

purgeCachedData

Removes all the cocos2d data that was cached automatically. It will purge the CCTextureCache, CCLabelBMFont cache. IMPORTANT: The CCSpriteFrameCache won’t be purged. If you want to purge it, you have to purge it manually.

- (void)purgeCachedData

Declared In

CCDirector.h

pushScene:

Suspends the execution of the running scene, pushing it on the stack of suspended scenes.

- (void)pushScene:(CCScene *)scene

Parameters

scene

New scene to start.

Discussion

The new scene will be executed. Try to avoid big stacks of pushed scenes to reduce memory allocation.

ONLY call it if there is a running scene.

Declared In

CCDirector.h

pushScene:withTransition:

Pushes the running scene onto the scene stack, and presents the incoming scene, using a transition

- (void)pushScene:(CCScene *)scene withTransition:(CCTransition *)transition

Parameters

scene

The scene to present

transition

The transition to use

Declared In

CCDirector.h

replaceScene:

Replaces the running scene with a new one. The running scene is terminated.

- (void)replaceScene:(CCScene *)scene

Parameters

scene

New scene to start.

Discussion

ONLY call it if there is a running scene.

Declared In

CCDirector.h

replaceScene:withTransition:

Presents a new scene by either starting first scene, or replacing the running Performs a transition between the outgoing and the incoming scene

- (void)replaceScene:(CCScene *)scene withTransition:(CCTransition *)transition

Parameters

scene

The incoming scene

transition

The transition to perform

Declared In

CCDirector.h

reshapeProjection:

Changes the projection size.

- (void)reshapeProjection:(CGSize)newViewSize

Parameters

newViewSize

New projection size.

Declared In

CCDirector.h

resume

Resumes the paused scene The scheduled timers will be activated again. The “delta time” will be 0 (as if the game wasn’t paused)

- (void)resume

Declared In

CCDirector.h

runWithScene:

Enters the Director’s main loop with the given Scene.

- (void)runWithScene:(CCScene *)scene

Parameters

scene

Scene to run.

Discussion

Call it to run only your FIRST scene. Don’t call it if there is already a running scene.

It will call pushScene: and then it will call startAnimation

Declared In

CCDirector.h

startAnimation

The main loop is triggered again. Call this function only if [stopAnimation] was called earlier

- (void)startAnimation

Discussion

Warning: Don’t call this function to start the main loop. To run the main loop call runWithScene

Declared In

CCDirector.h

stopAnimation

Stops the animation. Nothing will be drawn. The main loop won’t be triggered anymore. If you want to pause your animation call [pause] instead.

- (void)stopAnimation

Declared In

CCDirector.h

view

returns the OpenGL view

- (CCGLView *)view

Declared In

CCDirector.h

viewSize

returns the size of the OpenGL view in points

- (CGSize)viewSize

Declared In

CCDirector.h

viewSizeInPixels

returns the size of the OpenGL view in pixels. On Mac winSize and winSizeInPixels return the same value.

- (CGSize)viewSizeInPixels

Declared In

CCDirector.h