Inherits from CCEffect : NSObject
Declared in CCEffectReflection.h

Overview

CCEffectReflection uses reflection to simulate the appearance of a shiny object contained within an environment. Reflection is controlled with two fresnel reflectance values, the normal map, and a reflection environment sprite.

Properties

environment

The environment that will be reflected by the affected node. Typically this is a sprite that is not visible in the scene as it is conceptually “behind the viewer” and only visible where reflected by the affected node.

@property (nonatomic, strong) CCSprite *environment

Declared In

CCEffectReflection.h

fresnelBias

The bias term in the fresnel reflectance equation: reflectance = max(0.0, fresnelBias + (1 - fresnelBias) * pow((1 - nDotV), fresnelPower)) This value is in the range [0..1] and it controls the constant (view angle independent) contribution to the reflectance equation.

@property (nonatomic) float fresnelBias

Declared In

CCEffectReflection.h

fresnelPower

The power term in the fresnel reflectance equation: reflectance = max(0.0, fresnelBias + (1 - fresnelBias) * pow((1 - nDotV), fresnelPower)) This value is in the range [0..inf] and it controls the view angle dependent contribution to the reflectance equation.

@property (nonatomic) float fresnelPower

Declared In

CCEffectReflection.h

normalMap

The normal map that encodes the normal vectors of the affected node. Each pixel in the normal map is a 3 component vector that is perpendicular to the surface of the sprite at that point.

@property (nonatomic, strong) CCSpriteFrame *normalMap

Declared In

CCEffectReflection.h

shininess

The overall shininess of the attached sprite. This value is in the range [0..1] and it controls how much of the reflected environment contributes to the final color of the affected pixels.

@property (nonatomic) float shininess

Declared In

CCEffectReflection.h

Class Methods

effectWithShininess:environment:

Creates a CCEffectReflection object with the specified environment and the following default parameters: fresnelBias = 1.0, fresnelPower = 0.0, normalMap = nil

+ (id)effectWithShininess:(float)shininess environment:(CCSprite *)environment

Parameters

shininess

The overall shininess of the effect.

environment

The environment image that will be reflected by the affected node.

Return Value

The CCEffectReflection object.

Declared In

CCEffectReflection.h

effectWithShininess:environment:normalMap:

Creates a CCEffectReflection object with the specified environment and normal map and the following default parameters: fresnelBias = 1.0, fresnelPower = 0.0

+ (id)effectWithShininess:(float)shininess environment:(CCSprite *)environment normalMap:(CCSpriteFrame *)normalMap

Parameters

shininess

The overall shininess of the effect.

environment

The environment image that will be reflected by the affected node.

normalMap

The normal map of the affected node. This can also be specified as a property of the affected sprite.

Return Value

The CCEffectReflection object.

Declared In

CCEffectReflection.h

effectWithShininess:fresnelBias:fresnelPower:environment:

Creates a CCEffectReflection object with the specified parameters and nil normal map.

+ (id)effectWithShininess:(float)shininess fresnelBias:(float)bias fresnelPower:(float)power environment:(CCSprite *)environment

Parameters

shininess

The overall shininess of the effect.

bias

The bias term in the fresnel reflectance equation.

power

The power term in the fresnel reflectance equation.

environment

The environment image that will be reflected by the affected node.

Return Value

The CCEffectReflection object.

Declared In

CCEffectReflection.h

effectWithShininess:fresnelBias:fresnelPower:environment:normalMap:

Creates a CCEffectReflection object with the specified parameters.

+ (id)effectWithShininess:(float)shininess fresnelBias:(float)bias fresnelPower:(float)power environment:(CCSprite *)environment normalMap:(CCSpriteFrame *)normalMap

Parameters

shininess

The overall shininess of the effect.

bias

The bias term in the fresnel reflectance equation.

power

The power term in the fresnel reflectance equation.

environment

The environment image that will be reflected by the affected node.

normalMap

The normal map of the affected node. This can also be specified as a property of the affected sprite.

Return Value

The CCEffectReflection object.

Declared In

CCEffectReflection.h

Instance Methods

init

Initializes a CCEffectReflection object with the following default parameters: fresnelBias = 1.0, fresnelPower = 0.0, environment = nil, normalMap = nil

- (id)init

Return Value

The CCEffectReflection object.

Declared In

CCEffectReflection.h

initWithShininess:environment:

Initializes a CCEffectReflection object with the specified environment and normal map and the following default parameters: fresnelBias = 1.0, fresnelPower = 0.0, normalMap = nil

- (id)initWithShininess:(float)shininess environment:(CCSprite *)environment

Parameters

shininess

The overall shininess of the effect.

environment

The environment image that will be reflected by the affected node.

Return Value

The CCEffectReflection object.

Declared In

CCEffectReflection.h

initWithShininess:environment:normalMap:

Initializes a CCEffectReflection object with the specified environment and normal map and the following default parameters: fresnelBias = 1.0, fresnelPower = 0.0

- (id)initWithShininess:(float)shininess environment:(CCSprite *)environment normalMap:(CCSpriteFrame *)normalMap

Parameters

shininess

The overall shininess of the effect.

environment

The environment image that will be reflected by the affected node.

normalMap

The normal map of the affected node. This can also be specified as a property of the affected sprite.

Return Value

The CCEffectReflection object.

Declared In

CCEffectReflection.h

initWithShininess:fresnelBias:fresnelPower:environment:

Initializes a CCEffectReflection object with the specified parameters and a nil normal map.

- (id)initWithShininess:(float)shininess fresnelBias:(float)bias fresnelPower:(float)power environment:(CCSprite *)environment

Parameters

shininess

The overall shininess of the effect.

bias

The bias term in the fresnel reflectance equation.

power

The power term in the fresnel reflectance equation.

environment

The environment image that will be reflected by the affected node.

Return Value

The CCEffectReflection object.

Declared In

CCEffectReflection.h

initWithShininess:fresnelBias:fresnelPower:environment:normalMap:

Initializes a CCEffectReflection object with the specified parameters.

- (id)initWithShininess:(float)shininess fresnelBias:(float)bias fresnelPower:(float)power environment:(CCSprite *)environment normalMap:(CCSpriteFrame *)normalMap

Parameters

shininess

The overall shininess of the effect.

bias

The bias term in the fresnel reflectance equation.

power

The power term in the fresnel reflectance equation.

environment

The environment image that will be reflected by the affected node.

normalMap

The normal map of the affected node. This can also be specified as a property of the affected sprite.

Return Value

The CCEffectReflection object.

Declared In

CCEffectReflection.h