Inherits from CCEffect : NSObject
Declared in CCEffectRefraction.h

Overview

CCEffectRefraction uses refraction to simulate the appearance of a transparent object contained within an environment. Refraction is controlled with a single refraction strength value, the normal map, and a refraction environment sprite.

Properties

environment

The environment that will be refracted by the affected node. Typically this is a sprite that serves as the background for the affected node so it appears that the viewer is seeing the refracted environment through the refracting node.

@property (nonatomic, strong) CCSprite *environment

Declared In

CCEffectRefraction.h

normalMap

The normal map that encodes the normal vectors of the affected node. Each pixel in the normal map is a 3 component vector that is perpendicular to the surface of the sprite at that point.

@property (nonatomic, strong) CCSpriteFrame *normalMap

Declared In

CCEffectRefraction.h

refraction

The refraction strength value. This value is in the range [-1..1] with -1 resulting in maximum minification of the refracted image, 0 resulting in no refraction, and 1 resulting in maximum magnification of the refracted image.

@property (nonatomic) float refraction

Declared In

CCEffectRefraction.h

Class Methods

effectWithRefraction:environment:

Creates a CCEffectRefraction object with the supplied parameters and a nil normal map.

+ (id)effectWithRefraction:(float)refraction environment:(CCSprite *)environment

Parameters

refraction

The refraction strength.

environment

The environment image that will be refracted by the affected node.

Return Value

The CCEffectRefraction object.

Declared In

CCEffectRefraction.h

effectWithRefraction:environment:normalMap:

Creates a CCEffectRefraction object with the supplied parameters.

+ (id)effectWithRefraction:(float)refraction environment:(CCSprite *)environment normalMap:(CCSpriteFrame *)normalMap

Parameters

refraction

The refraction strength.

environment

The environment image that will be refracted by the affected node.

normalMap

The normal map of the affected node. This can also be specified as a property of the affected sprite.

Return Value

The CCEffectRefraction object.

Declared In

CCEffectRefraction.h

Instance Methods

init

Initializes a CCEffectRefraction object with the following default parameters: refraction = 1.0, environment = nil, normalMap = nil

- (id)init

Return Value

The CCEffectRefraction object.

Declared In

CCEffectRefraction.h

initWithRefraction:environment:

Initializes a CCEffectRefraction object with the supplied parameters and a nil normal map.

- (id)initWithRefraction:(float)refraction environment:(CCSprite *)environment

Parameters

refraction

The refraction strength.

environment

The environment image that will be refracted by the affected node.

Return Value

The CCEffectRefraction object.

Declared In

CCEffectRefraction.h

initWithRefraction:environment:normalMap:

Initializes a CCEffectRefraction object with the supplied parameters.

- (id)initWithRefraction:(float)refraction environment:(CCSprite *)environment normalMap:(CCSpriteFrame *)normalMap

Parameters

refraction

The refraction strength.

environment

The environment image that will be refracted by the affected node.

normalMap

The normal map of the affected node. This can also be specified as a property of the affected sprite.

Return Value

The CCEffectRefraction object.

Declared In

CCEffectRefraction.h