Inherits from CCNode : CCResponder : NSObject
Conforms to CCBlendProtocol
CCEffectProtocol
CCShaderProtocol
CCTextureProtocol
Declared in CCSprite.h

Overview

CCSprite is a 2D image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) )

CCSprite can be created with an image, or with a sub-rectangle of an image.

The default anchorPoint in CCSprite is (0.5, 0.5).

Properties

flipX

Whether or not the sprite is flipped horizontally. It only flips the texture of the sprite, and not the texture of the sprite’s children. Also, flipping the texture doesn’t alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use: sprite.scaleX *= -1;

@property (nonatomic, readwrite) BOOL flipX

Declared In

CCSprite.h

flipY

Whether or not the sprite is flipped vertically. It only flips the texture of the sprite, and not the texture of the sprite’s children. Also, flipping the texture doesn’t alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use: sprite.scaleY *= -1;

@property (nonatomic, readwrite) BOOL flipY

Declared In

CCSprite.h

normalMapSpriteFrame

The current normal map spriteFrame.

@property (nonatomic, strong) CCSpriteFrame *normalMapSpriteFrame

Declared In

CCSprite.h

offsetPosition

The offset position in points of the sprite in points. Calculated automatically by sprite sheet editors.

@property (nonatomic, readonly) CGPoint offsetPosition

Declared In

CCSprite.h

spriteFrame

The currently displayed spriteFrame.

@property (nonatomic, strong) CCSpriteFrame *spriteFrame

Declared In

CCSprite.h

textureRect

Returns the texture rect of the CCSprite in points.

@property (nonatomic, readonly) CGRect textureRect

Declared In

CCSprite.h

textureRectRotated

Returns whether or not the texture rectangle is rotated.

@property (nonatomic, readonly) BOOL textureRectRotated

Declared In

CCSprite.h

Class Methods

emptySprite

Creates a non rendered sprite, the primary use of this type of sprite would be for adding control sprites for more complex animations.

+ (id)emptySprite

Return Value

A newly initialized CCSprite object.

Declared In

CCSprite.h

spriteWithCGImage:key:

Creates an sprite with a CGImageRef and a key. The key is used by the CCTextureCache to know if a texture was already created with this CGImage. For example, a valid key is: @“_spriteframe_01”. If key is nil, then a new texture will be created each time by the CCTextureCache.

+ (id)spriteWithCGImage:(CGImageRef)image key:(NSString *)key

Parameters

image

Image ref.

key

Key description.

Return Value

The CCSprite Object.

Declared In

CCSprite.h

spriteWithImageNamed:

Creates a sprite with the name of an image. The name can be either a name in a sprite sheet or the name of a file.

+ (id)spriteWithImageNamed:(NSString *)imageName

Parameters

imageName

name of the image to load.

Return Value

The CCSprite Object.

Declared In

CCSprite.h

spriteWithSpriteFrame:

Creates an sprite from a sprite frame.

+ (id)spriteWithSpriteFrame:(CCSpriteFrame *)spriteFrame

Parameters

spriteFrame

Sprite frame to use.

Return Value

The CCSprite Object.

Declared In

CCSprite.h

spriteWithTexture:

Creates an sprite with a texture. The rect used will be the size of the texture. The offset will be (0,0).

+ (id)spriteWithTexture:(CCTexture *)texture

Parameters

texture

Texture to use.

Return Value

The CCSprite Object.

Declared In

CCSprite.h

spriteWithTexture:rect:

Creates an sprite with a texture. The offset will be (0,0).

+ (id)spriteWithTexture:(CCTexture *)texture rect:(CGRect)rect

Parameters

texture

Texture to use.

rect

Rect to use.

Return Value

The CCSprite Object.

Declared In

CCSprite.h

Instance Methods

initWithCGImage:key:

Initializes an sprite with a CGImageRef and a key. The key is used by the CCTextureCache to know if a texture was already created with this CGImage. For example, a valid key is: @“_spriteframe_01”. If key is nil, then a new texture will be created each time by the CCTextureCache.

- (id)initWithCGImage:(CGImageRef)image key:(NSString *)key

Parameters

image

Image ref.

key

Key description.

Return Value

A newly initialized CCSprite object.

Declared In

CCSprite.h

initWithImageNamed:

Initializes a sprite with the name of an image. The name can be either a name in a sprite sheet or the name of a file.

- (id)initWithImageNamed:(NSString *)imageName

Parameters

imageName

name of the image to load.

Return Value

A newly initialized CCSprite object.

Declared In

CCSprite.h

initWithSpriteFrame:

Initializes an sprite with an sprite frame.

- (id)initWithSpriteFrame:(CCSpriteFrame *)spriteFrame

Parameters

spriteFrame

Sprite frame to use.

Return Value

A newly initialized CCSprite object.

Declared In

CCSprite.h

initWithTexture:

Initializes an sprite with a texture. The rect used will be the size of the texture. The offset will be (0,0).

- (id)initWithTexture:(CCTexture *)texture

Parameters

texture

The texture to use.

Return Value

A newly initialized CCSprite object.

Declared In

CCSprite.h

initWithTexture:rect:

Initializes an sprite with a texture and a rect in points (unrotated) The offset will be (0,0).

- (id)initWithTexture:(CCTexture *)texture rect:(CGRect)rect

Parameters

texture

The texture to use.

rect

The rect to use.

Return Value

A newly initialized CCSprite object.

Declared In

CCSprite.h

initWithTexture:rect:rotated:

Designated initializer. Initializes an sprite with a texture and a rect in points, optionally rotated. The offset will be (0,0). IMPORTANT: This is the designated initializer.

- (id)initWithTexture:(CCTexture *)texture rect:(CGRect)rect rotated:(BOOL)rotated

Parameters

texture

The texture to use.

rect

The rect to use.

rotated

YES if texture is rotated.

Return Value

A newly initialized CCSprite object.

Declared In

CCSprite.h

nodeToTextureTransform

Returns the matrix that transforms the sprite’s (local) space coordinates into the sprite’s texture space coordinates.

- (CGAffineTransform)nodeToTextureTransform

Declared In

CCSprite.h

setTextureRect:

Set the texture rect of the CCSprite in points. It will call setTextureRect:rotated:untrimmedSize with rotated = NO, and utrimmedSize = rect.size.

- (void)setTextureRect:(CGRect)rect

Parameters

rect

Rect to use.

Declared In

CCSprite.h

setTextureRect:rotated:untrimmedSize:

Set the texture rect, rectRotated and untrimmed size of the CCSprite in points. It will update the texture coordinates and the vertex rectangle.

- (void)setTextureRect:(CGRect)rect rotated:(BOOL)rotated untrimmedSize:(CGSize)size

Parameters

rect

Rect to use.

rotated

YES if texture is rotated.

size

Untrimmed size.

Declared In

CCSprite.h