Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA Quadro 600 (ID=0xdf8)
    Vendor:   NVIDIA
    VRAM:     977 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Users\gamejam\Desktop\Cogs\Builds\Cogs_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Users\gamejam\Desktop\Cogs\Builds\Cogs_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Users\gamejam\Desktop\Cogs\Builds\Cogs_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Users\gamejam\Desktop\Cogs\Builds\Cogs_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Users\gamejam\Desktop\Cogs\Builds\Cogs_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Users\gamejam\Desktop\Cogs\Builds\Cogs_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.068 seconds
desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initializing input.

<RI> Input initialized.

