Initialize engine version: 4.6.0f3 (30840d631a27)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA Quadro K2000 (ID=0xffe)
    Vendor:   NVIDIA
    VRAM:     1990 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\Fabric.AudioSpline.dll (this message is harmless)
Loading C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\Fabric.AudioSpline.dll into Unity Child Domain
Platform assembly: C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\Fabric.Core.dll (this message is harmless)
Loading C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\Fabric.Core.dll into Unity Child Domain
Platform assembly: C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\Fabric.LoudnessMeter.dll (this message is harmless)
Loading C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\Fabric.LoudnessMeter.dll into Unity Child Domain
Platform assembly: C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\Fabric.ModularSynth.dll (this message is harmless)
Loading C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\Fabric.ModularSynth.dll into Unity Child Domain
- Completed reload, in  0.062 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\GGJ\Matt_AS409-006_3022\Matt_AS409-006_3022\OMGCyclops\OMGCyclops_Data\Managed\System.dll (this message is harmless)
No enemies found
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Actions not set on Enemy
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Enemy Roll:
ATTACK
NOTHING
NOTHING
DEFEND
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Player Rolls:
Player1: ATTACK
Player2: ATTACK
Player3: ATTACK
Player4: HIDE
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Enemy Roll:
ATTACK
ATTACK
DEFEND
ATTACK
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Player Rolls:
Player1: ATTACK
Player2: ATTACK
Player3: ATTACK
Player4: DEFEND
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Monster Dead
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

