--[[
* The MIT License
* Copyright (C) 2014 Bacioiu "Zapa" Ciprian (bacioiu.ciprian@gmail.com).  All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom th be Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--]]

function _handleLevelEditorPressed( )
	_bGuiLoaded = false
	_bGameLoaded = false
	sound:stopAllFromCategory(SOUND_MAIN_MENU)
	Game:dropUI(g, resources )
	currentState = 9
end

function _handleCampaignButtonPressed( )
	_bGuiLoaded = false
	_bGameLoaded = false
	--sound:stopAllFromCategory(SOUND_MAIN_MENU)
	Game:dropUI(g, resources )
	currentState = 4
	MOAISim.forceGarbageCollection( )
end

function _handleFreeBattleButtonPressed( )
	_bGuiLoaded = false
	_bGameLoaded = false
	--sound:stopAllFromCategory(SOUND_MAIN_MENU)
	Game:dropUI(g, resources )
	currentState = 10
	MOAISim.forceGarbageCollection( )
end

function _handleOptionsPressed( )
	local bool = interface:_getOptions( )
	interface:_setOptions( not bool)
	
end

function _VolumeSliderValueChanged( event, data )

	print("WORKS?Value: "..data:getCurrValue() )
	Game.masterVolume = data:getCurrValue()/100
	sound:setGeneralVolume(Game.masterVolume)
	Game.optionControls.soundVolume = Game.masterVolume
	Game:saveOptionsState( )
end

function _handleQuitPressed(   )
	os.exit()
end

function _handleFullScrPressed( )
	Game.optionControls.fullScreen = true
	core:setFullscreen(true)
end

function _handleFullScrOffPressed( )
	Game.optionControls.fullScreen = false
	core:setFullscreen(false)
end

function _handleZoomOnButtonPressed( )
	Game.optionControls.uiZoomToggle = true
	Game:saveOptionsState( )
	print("UI TOGGLE SET TO TRUE")
end

function _handleZoomOffButtonPressed( )
	Game.optionControls.uiZoomToggle = false
	Game:saveOptionsState( )
	print("UI TOGGLE SET TO FALSE")
end