<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>&lt;undefined&gt;</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>611</id>
        <kind>6</kind>
        <userelative>-1</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>global.index</string>
          </argument>
          <argument>
            <kind>0</kind>
            <string>0</string>
          </argument>
        </arguments>
      </action>
      <action>
        <libid>1</libid>
        <id>611</id>
        <kind>6</kind>
        <userelative>-1</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>global.index2</string>
          </argument>
          <argument>
            <kind>0</kind>
            <string>0</string>
          </argument>
        </arguments>
      </action>
      <action>
        <libid>1</libid>
        <id>611</id>
        <kind>6</kind>
        <userelative>-1</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>global.index3</string>
          </argument>
          <argument>
            <kind>0</kind>
            <string>0</string>
          </argument>
        </arguments>
      </action>
      <action>
        <libid>1</libid>
        <id>611</id>
        <kind>6</kind>
        <userelative>-1</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>global.index4</string>
          </argument>
          <argument>
            <kind>0</kind>
            <string>0</string>
          </argument>
        </arguments>
      </action>
      <action>
        <libid>1</libid>
        <id>611</id>
        <kind>6</kind>
        <userelative>-1</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>global.index5</string>
          </argument>
          <argument>
            <kind>0</kind>
            <string>0</string>
          </argument>
        </arguments>
      </action>
      <action>
        <libid>1</libid>
        <id>611</id>
        <kind>6</kind>
        <userelative>-1</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>global.count</string>
          </argument>
          <argument>
            <kind>0</kind>
            <string>0</string>
          </argument>
        </arguments>
      </action>
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>
randomize();
var stories = ds_list_create();

ds_list_add(stories, sprite20);
ds_list_add(stories,  sprite21);
ds_list_add(stories,  sprite22);
ds_list_add(stories,  sprite23);
ds_list_add(stories,  sprite24);
ds_list_add(stories,  sprite25);
ds_list_add(stories,  sprite26);
ds_list_add(stories,  sprite27);
ds_list_add(stories,  sprite29);
ds_list_add(stories,  sprite28);
ds_list_shuffle(stories);

//ds_list_find(stories,1);

globalvar queue1story;
globalvar queue2story;
globalvar queue3story;
globalvar queue4story;
globalvar queue5story;

global.queue1story = ds_list_find_value(stories,0);
global.queue2story = ds_list_find_value(stories,1);
global.queue3story = ds_list_find_value(stories,2);
global.queue4story = ds_list_find_value(stories,3);
global.queue5story = ds_list_find_value(stories,4);

oQUEUE1.sprite_index = global.queue1story
oQUEUE2.sprite_index = global.queue2story
oQUEUE3.sprite_index = global.queue3story
oQUEUE4.sprite_index = global.queue4story
oQUEUE5.sprite_index = global.queue5story

oQUEUE1.image_index = global.index;
oQUEUE1.image_speed = 0;
oQUEUE2.image_index = global.index2;
oQUEUE2.image_speed = 0;
oQUEUE3.image_index = global.index3;
oQUEUE3.image_speed = 0;
oQUEUE4.image_index = global.index4;
oQUEUE4.image_speed = 0;
oQUEUE5.image_index = global.index5;
oQUEUE5.image_speed = 0;




</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
