using UnityEngine;
using System.Collections;

/// <summary>
/// Contains all the init code for the game.
/// </summary>
public class GameStartState : GameState
{
    public override void Enter()
    {
        throw new System.NotImplementedException();
    }

    public override void Update()
    {
        throw new System.NotImplementedException();
    }

    public override void Exit()
    {
        throw new System.NotImplementedException();
    }
}
