Initialize engine version: 4.5.5f1 (7684ad0c5a44)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 760 Ti OEM (ID=0x1189)
    Vendor:   NVIDIA
    VRAM:     1985 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Fan\Documents\NullPointer\release\win\nullpointer_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Fan\Documents\NullPointer\release\win\nullpointer_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Fan\Documents\NullPointer\release\win\nullpointer_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Fan\Documents\NullPointer\release\win\nullpointer_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.032 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
UnloadTime: 0.189723 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 513.
Total: 0.678113 ms (FindLiveObjects: 0.013084 ms CreateObjectMapping: 0.006542 ms MarkObjects: 0.127146 ms  DeleteObjects: 0.019911 ms)

1
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

