Initialize engine version: 4.5.5f1 (7684ad0c5a44)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 760 Ti OEM (ID=0x1189)
    Vendor:   NVIDIA
    VRAM:     1985 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Fan\Documents\github\globalgamejam2015\Build\nullpointer_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Fan\Documents\github\globalgamejam2015\Build\nullpointer_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Fan\Documents\github\globalgamejam2015\Build\nullpointer_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Fan\Documents\github\globalgamejam2015\Build\nullpointer_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.044 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
UnloadTime: 0.212194 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 513.
Total: 1.156262 ms (FindLiveObjects: 0.168959 ms CreateObjectMapping: 0.007395 ms MarkObjects: 0.657064 ms  DeleteObjects: 0.008817 ms)

