using UnityEngine;
using System.Collections;

public class onClickNext : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
        if (Input.GetMouseButtonDown(0) || Input.anyKeyDown)
        {
            Application.LoadLevel(Application.loadedLevel + 1);	
        }
	}

    
}
