using UnityEngine;
using System.Collections;

public class SelfRotate : MonoBehaviour {

	public float rotSpeed = 5;

	Transform _transform;

	// Use this for initialization
	void Start () {
		_transform = transform;
	}
	
	// Update is called once per frame
	void Update () {
		_transform.Rotate (_transform.forward, rotSpeed);
	}
}
