package;

import flixel.FlxG;
import flixel.util.FlxSave;
import flixel.util.FlxRandom;

/**
 * Handy, pre-built Registry class that can be used to store 
 * references to objects and other things for quick-access. Feel
 * free to simply ignore it or change it in any way you like.
 */
class Reg
{

	// Time speed!
	public static var time_speed:Float = 1;

	// Rsolution densities
	public static var assets_dir:String = "assets/images/";
	public static var density_scale:Float;

	// Layout stuff
	public static var margin:Float = 20; 

	/**
	 * Generic bucket for storing different FlxSaves.
	 * Especially useful for setting up multiple save slots.
	 */
	public static var saves:Array<FlxSave> = [];

}