Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumd32.dll 9.17.10.3347]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     880 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Nor-Vartotojas\Desktop\UnityWorkspace\bumlife_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Nor-Vartotojas\Desktop\UnityWorkspace\bumlife_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Nor-Vartotojas\Desktop\UnityWorkspace\bumlife_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Nor-Vartotojas\Desktop\UnityWorkspace\bumlife_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.069 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Thirst is 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Something smells fishy
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Something smells fishy
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 1.498415 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 984.
Total: 3.159085 ms (FindLiveObjects: 0.046428 ms CreateObjectMapping: 0.019548 ms MarkObjects: 0.281502 ms  DeleteObjects: 2.128863 ms)

Thirst is 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

