using UnityEngine;
using System.Collections;

public class Dialogues : MonoBehaviour
{

	public static string[] TravellerTurnLeft = 
	{
		"I'm on the left turn.",
		"I can see left turn in front of me."
	};
	public AudioClip[] TravellerTurnLeftAudio;

	public static string[] TravellerTurnRight = 
	{
		"I'm on the right turn.",
		"I can see right turn in front of me."
	};
	public AudioClip[] TravellerTurnRightAudio;

	public static string[] TravellerCrossroadLeft = 
	{
		"I can go further or turn left."
	};
	public AudioClip[] TravellerCrossroadLeftAudio;

	public static string[] TravellerCrossroadRight = 
	{
		"I can go further or turn right."
	};
	public AudioClip[] TravellerCrossroadRightAudio;

	public static string[] TravellerCrossroadT = 
	{
		"I can't go straight any further, I can turn left or right."
	};
	public AudioClip[] TravellerCrossroadTAudio;

	public static string[] TravellerStraightAhead = 
	{
		"I'm in the long corridor, can only go further."
	};
	public AudioClip[] TravellerStraightAheadAudio;

	public static string[] TravellerCrossroadAll = 
	{
		"I'm at the crossroad, I can go left, right or straight ahead."
	};
	public AudioClip[] TravellerCrossroadAllAudio;

	public static string[] TravellerDeadEnd = 
	{
		"It's a dead end.",
		"I can't go any further, there's a wall in the front of me."
	};
	public AudioClip[] TravellerDeadEndAudio;

	public static string[] TravellerQuestion =
	{
		"What do I do now?",
		"Where should I go?",
		"Which way to go?"
	};
	public AudioClip[] TravellerQuestionAudio;

	public static string[] TravellerGreetings =
	{
		"What is this place?",
	};
	public AudioClip[] TravellerGreetingsAudio;

	public static string[] ArchitectGreetings = 
	{
		"Do what I say, buddy, and you will make it out alive.",
		"Hey! You there! Do as I say, or you WILL die.",
	};
	public AudioClip[] ArchitectGreetingsAudio;

	public static string[] ArchitectGoForward = 
	{
		"Keep moving forward.",
		"Keep on rolling, buddy!",
		"Exit is straight ahead, you're almost there... I think.",
	};
	public AudioClip[] ArchitectGoForwardAudio;

	public static string[] ArchitectGoRight = 
	{
		"I'm 100% sure exit should be on the right. Or not.",
		//"Freedom at nine o'clock, buddy!",
		"Check your right, buddy."
	};
	public AudioClip[] ArchitectGoRightAudio;

	public static string[] ArchitectGoLeft = 
	{
		"Turn left, buddy.",
		"Go righ- no, le- Wait a second. Yeah, left. Definitely left.",
		"Take the left, buddy."
	};
	public AudioClip[] ArchitectGoLeftAudio;

	public static string[] ArchitectMoveBack = 
	{
		"Hey buddy, change of plans, I was holding my map upside down. Go back.",
		"Wait, I miscalculated. Turn around... slowly.",
		"What was that noise behind you? Go check it out!"
	};
	public AudioClip[] ArchitectMoveBackAudio;

	public static string[] ArchitectFlameTrap = 
	{
		"Hey, buddy! You're doing great! You're on fire! Literally. Damn.",
		"Stop screaming, buddy! My ears hurt! OK, thanks.",
		"Buddy? You still there?"
	};

	public static string[] ArchitectDeath = 
	{
		"Are you still there, buddy? Oh well. Next please.",
		"Talk to me buddy. You got killed, didn't you?"
	};
	public AudioClip[] ArchitectDeathAudio;
	

	public static string[] RedSquare = {

		"I see a red square on the wall.",
	};
	public AudioClip[] RedSquareAudio;
	public static string[] SpikeTrap = {
		
		"...",
	};
	public AudioClip[] SpikeTrapAudio;

	public static string[] FlameTrap = {
		
		"...",
	};
	public AudioClip[] FlameTrapAudio;

	public static string[] SnareTrap = {
		
		"...",
	};
	public AudioClip[] SnareTrapAudio;

	public static string[] ElectricTrap = {
		
		"...",
	};
	public AudioClip[] ElectricTrapAudio;

	public static string[] Dead = {
		
		"I see a dead body.",
	};
	public AudioClip[] DeadAudio;

	public static string[] Clown = {
		
		"Is that a clown? This is not funny!",
	};
	public AudioClip[] ClownAudio;

	public static string[] Bike = {
		
		"There's a children bike. What is it doing here?",
	};
	public AudioClip[] BikeAudio;

	public static string[] PaintingPsycho = {
		
		"There's a painting of some angry mental patient.",
	};
	public AudioClip[] PaintingPsychoAudio;

	public static string[] PaintingSchizo = {
		
		"There's a painting of some lunatic with rainbows and birds.",
	};
	public AudioClip[] PaintingSchizoAudio;

	public static string[] PaintingGhost = {
		
		"I see a painting of some scary dude.",
	};
	public AudioClip[] PaintingGhostAudio;

	public static string[] PaintingVinci = {
		
		"Jesus, what a creepy painting.",
	};
	public AudioClip[] PaintingVinciAudio;

	public static string[] Trophy = {
		
		"I see a trophy of a giant squirrel. This is nuts!",
	};
	public AudioClip[] TrophyAudio;

	public static string[] ResetMap = {
		
		"Maze reset",
	};

	public static string[] BigMapOn = {
		
		"Increased next maze dimensions",
	};

	public static string[] BigMapOff = {
		
		"Decreased next maze dimensions",
	};

	public static string[] DangerousMapOn = {
		
		"Traps enabled",
	};

	public static string[] DangerousMapOff = {
		
		"Traps disabled",
	};

	public static string[] TravellerExit = 
	{
		"I made it! It's an exit!"
	};
	public AudioClip[] TravellerExitAudio;


	public static string[] Victory = {
		"Great job, buddy! Now hang on, it's time for the next level...",
		"You made it, buddy! Come back anytime! Bring your friends!"
	};

	public AudioClip[] VictoryAudio;

	public static string[] Hydraulics = {
		
		"I hear water rushing through the pipes.",
	};
	public AudioClip[] HydraulicsAudio;

	public static string[] Singing = {
		
		"There's someone singing behind the wall. It's awful.",
	};
	public AudioClip[] SingingAudio;

	public static string[] Banging = {
		
		"It sounds like someone is banging on the wall with his head.",
	};
	public AudioClip[] BangingAudio;

	public static string[] Rats = {
		
		"I hear the sound of hundreds of small feet inside the walls.",
	};
	public AudioClip[] RatsAudio;

	public static string[] Onion = {
		
		"I smell a strong odour of onions.",
	};
	public AudioClip[] OnionAudio;

	public static string[] Chicken = {
		
		"I smell a roasted chicken. I mean, I hope it's chicken.",
	};
	public AudioClip[] ChickenAudio;

	public static string[] Chloroform = {
		
		"It smells like someone spilled chloroform.",
	};
	public AudioClip[] ChloroformAudio;
}
