Initialize engine version: 4.5.3f3 (fca41a4fabea)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.1]
    Renderer: Intel(R) HD Graphics (ID=0x102)
    Vendor:   Intel
    VRAM:     64 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\pc -32\Documents\GameJam2015\build\TfC_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\pc -32\Documents\GameJam2015\build\TfC_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\pc -32\Documents\GameJam2015\build\TfC_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\pc -32\Documents\GameJam2015\build\TfC_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.043 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

XInput1_3.dll not found.
<RI> Input initialized.

Platform assembly: C:\Users\pc -32\Documents\GameJam2015\build\TfC_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\pc -32\Documents\GameJam2015\build\TfC_Data\Managed\System.dll (this message is harmless)
UnloadTime: 2.200659 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 363.
Total: 1.168128 ms (FindLiveObjects: 0.025191 ms CreateObjectMapping: 0.014928 ms MarkObjects: 0.363562 ms  DeleteObjects: 0.027990 ms)

Traveller's dropped in at: 0, 13, facing E
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

