using UnityEngine;
using System.Collections;

public class Tags : MonoBehaviour {
	public const string PROJECTILE = "Projectile";
	public const string CREEP = "Creep";
	public const string ITEM = "Item";
	public const string PLAYER = "Player";
	public const string GAMEUI = "GameUI";
	public const string CAMERAHOLDER = "CameraHolder";
	public const string GAMECONTROLLER = "GameController";
	public const string FLOOR = "Floor";
	public const string HEALTHBAR = "HealthBar";
}
