Final

# Please enter the commit message for your changes. Lines starting
# with '#' will be ignored, and an empty message aborts the commit.
# On branch assetGen
# Changes to be committed:
#   (use "git reset HEAD <file>..." to unstage)
#
#	modified:   Assembly-CSharp-Editor-vs.csproj
#	modified:   Assembly-CSharp-Editor.csproj
#	modified:   Assembly-CSharp-firstpass-vs.csproj
#	modified:   Assembly-CSharp-firstpass.csproj
#	modified:   Assembly-CSharp-vs.csproj
#	modified:   Assembly-CSharp.csproj
#	modified:   Assembly-UnityScript-firstpass-vs.unityproj
#	modified:   Assembly-UnityScript-firstpass.unityproj
#	modified:   Assets/Example.unity
#	modified:   Library/AssetImportState
#	modified:   Library/CurrentMaximizeLayout.dwlt
#	modified:   Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
#	modified:   Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb
#	modified:   Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
#	modified:   Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll.mdb
#	modified:   Library/ScriptAssemblies/Assembly-CSharp.dll
#	modified:   Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
#	modified:   Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll
#	modified:   Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll.mdb
#	modified:   Library/assetDatabase3
#
# Untracked files:
#   (use "git add <file>..." to include in what will be committed)
#
#	Assets/Audio/ChoirEmi03.wav
#	Assets/Audio/ChoirEmi03.wav.meta
#	Assets/Audio/Foley Footstep Cleats Walking On Cement 01.wav
#	Assets/Audio/Foley Footstep Cleats Walking On Cement 01.wav.meta
#	Assets/Audio/Foley Footstep Soft Sole Work Boots Jump On Cement 01.wav
#	Assets/Audio/Foley Footstep Soft Sole Work Boots Jump On Cement 01.wav.meta
#	Assets/Audio/Horror Body Drop 03.wav
#	Assets/Audio/Horror Body Drop 03.wav.meta
#	Assets/Audio/Horror Scary Alien Breathing 03.wav
#	Assets/Audio/Horror Scary Alien Breathing 03.wav.meta
#	Assets/Audio/Horror Scary Alien Breathing 04.wav
#	Assets/Audio/Horror Scary Alien Breathing 04.wav.meta
#	Assets/Audio/Horror Scary Human Heartbeat Slow 03.wav
#	Assets/Audio/Horror Scary Human Heartbeat Slow 03.wav.meta
#	Assets/Audio/Horror Scary Human Male Heavy Breathing 04.wav
#	Assets/Audio/Horror Scary Human Male Heavy Breathing 04.wav.meta
#	Assets/Audio/Horror Scary Metal Screech 01.wav
#	Assets/Audio/Horror Scary Metal Screech 01.wav.meta
#	Assets/Audio/MazeEffect_BG_Sary_Ambiance_01.wav
#	Assets/Audio/MazeEffect_BG_Sary_Ambiance_01.wav.meta
#	Assets/Audio/MazeEffect_BG_Torch_01.wav
#	Assets/Audio/MazeEffect_BG_Torch_01.wav.meta
#	Assets/EndGame.cs
#	Assets/EndGame.cs.meta
#	Assets/ExitCube.prefab
#	Assets/ExitCube.prefab.meta
#	Assets/GameManager.cs
#	Assets/GameManager.cs.meta
#	Assets/Main.unity
#	Assets/Main.unity.meta
#	Assets/Materials/TitleCard.mat
#	Assets/Materials/TitleCard.mat.meta
#	Assets/MenuGuiSkin.guiskin
#	Assets/MenuGuiSkin.guiskin.meta
#	Assets/MenuScript.cs
#	Assets/MenuScript.cs.meta
#	Assets/Models/Materials/ExitWall.mat
#	Assets/Models/Materials/ExitWall.mat.meta
#	Assets/SceneFadeInOut.cs
#	Assets/SceneFadeInOut.cs.meta
#	Assets/Textures/TitleCard.jpg
#	Assets/Textures/TitleCard.jpg.meta


