Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 675M (ID=0x1212)
    Vendor:   NVIDIA
    VRAM:     1994 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Andysauraus\Documents\danceMoves\build_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Andysauraus\Documents\danceMoves\build_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Andysauraus\Documents\danceMoves\build_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Andysauraus\Documents\danceMoves\build_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Andysauraus\Documents\danceMoves\build_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Andysauraus\Documents\danceMoves\build_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.311 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\Andysauraus\Documents\danceMoves\build_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Andysauraus\Documents\danceMoves\build_Data\Managed\System.dll (this message is harmless)
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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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