using UnityEngine;
using System.Collections;

public class KillTheBoss : MonoBehaviour {
	GameObject gTarget;
	// Use this for initialization
	void Start () {
		gTarget=GameObject.Find ("alien");
		transform.LookAt(gTarget.transform);
	}
	
	// Update is called once per frame
	void Update () {

		transform.Translate (Vector3.forward*Time.deltaTime*3f);
	}
}
