Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.1]
    Renderer: NVIDIA GeForce 310 (ID=0xa63)
    Vendor:   NVIDIA
    VRAM:     474 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\libfour.nsns\Documents\UnityProjects\Aftermath\Aftermath_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\libfour.nsns\Documents\UnityProjects\Aftermath\Aftermath_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\libfour.nsns\Documents\UnityProjects\Aftermath\Aftermath_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\libfour.nsns\Documents\UnityProjects\Aftermath\Aftermath_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\libfour.nsns\Documents\UnityProjects\Aftermath\Aftermath_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\libfour.nsns\Documents\UnityProjects\Aftermath\Aftermath_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.050 seconds
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\libfour.nsns\Documents\UnityProjects\Aftermath\Aftermath_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\libfour.nsns\Documents\UnityProjects\Aftermath\Aftermath_Data\Managed\System.dll (this message is harmless)
UnloadTime: 3.496167 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 18607.
Total: 2.493805 ms (FindLiveObjects: 0.866342 ms CreateObjectMapping: 0.310534 ms MarkObjects: 0.768819 ms  DeleteObjects: 0.082857 ms)

