Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdx32.dll 8.15.10.2559]
    Renderer: Intel(R) HD Graphics Family
    Vendor:   Intel
    VRAM:     880 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\pete\Documents\GGJ2015\test1_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\pete\Documents\GGJ2015\test1_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\pete\Documents\GGJ2015\test1_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\pete\Documents\GGJ2015\test1_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\pete\Documents\GGJ2015\test1_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\pete\Documents\GGJ2015\test1_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.107 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\pete\Documents\GGJ2015\test1_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\pete\Documents\GGJ2015\test1_Data\Managed\System.dll (this message is harmless)
