using UnityEngine;
using System.Collections;

public class TombStoneManager : MonoBehaviour {


	public Sprite[] tombStones;

	// Use this for initialization
	void Start () {
		GetComponent<SpriteRenderer>().sprite = tombStones[Random.Range(0, tombStones.Length)];
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
