Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon R9 200 Series (ID=0x6798)
    Vendor:   ATI
    VRAM:     3054 MB
Default GameObject Tag: Finish already registered
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/BaseClasses/Tags.cpp Line: 67)

Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\michal\Documents\GlobalGJ\#WOUO_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\michal\Documents\GlobalGJ\#WOUO_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\michal\Documents\GlobalGJ\#WOUO_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\michal\Documents\GlobalGJ\#WOUO_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\michal\Documents\GlobalGJ\#WOUO_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\michal\Documents\GlobalGJ\#WOUO_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.036 seconds
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

