Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: ATI Mobility Radeon HD 5800 Series (ID=0x68a1)
    Vendor:   ATI
    VRAM:     2029 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\James\Desktop\MazeEffect_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\James\Desktop\MazeEffect_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\James\Desktop\MazeEffect_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\James\Desktop\MazeEffect_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\James\Desktop\MazeEffect_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\James\Desktop\MazeEffect_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\James\Desktop\MazeEffect_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\James\Desktop\MazeEffect_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\James\Desktop\MazeEffect_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\James\Desktop\MazeEffect_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.092 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\James\Desktop\MazeEffect_Data\Managed\System.Core.dll (this message is harmless)
UnloadTime: 0.363047 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 3165.
Total: 1.759564 ms (FindLiveObjects: 0.184780 ms CreateObjectMapping: 0.033165 ms MarkObjects: 0.418126 ms  DeleteObjects: 0.429378 ms)

Platform assembly: C:\Users\James\Desktop\MazeEffect_Data\Managed\Boo.Lang.dll (this message is harmless)
distance from 1.29639
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

left click
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

charkill
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

chardeath
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

NullReferenceException: Object reference not set to an instance of an object
  at SceneFadeInOut.ChangeView () [0x00000] in <filename unknown>:0 

  at SceneFadeInOut.CharacterDeath (UnityEngine.Transform killer) [0x00000] in <filename unknown>:0 
UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, Object)
EnemyMovement:Update()
 
(Filename:  Line: -1)

distance from 0.8243539
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

left click
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

distance from 0.8243178
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

left click
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 7.883393 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 212.
Total: 2.876541 ms (FindLiveObjects: 0.010068 ms CreateObjectMapping: 0.015990 ms MarkObjects: 0.232752 ms  DeleteObjects: 2.014230 ms)

