Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
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Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Oasis4\Desktop\WhatNow\Build\walkthrough_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Oasis4\Desktop\WhatNow\Build\walkthrough_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Oasis4\Desktop\WhatNow\Build\walkthrough_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Oasis4\Desktop\WhatNow\Build\walkthrough_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Oasis4\Desktop\WhatNow\Build\walkthrough_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Oasis4\Desktop\WhatNow\Build\walkthrough_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
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<RI> Initializing input.

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<RI> Input initialized.

desktop: 1920x1200 59Hz; virtual: 3120x1920 at 0,-720
Platform assembly: C:\Users\Oasis4\Desktop\WhatNow\Build\walkthrough_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Oasis4\Desktop\WhatNow\Build\walkthrough_Data\Managed\System.dll (this message is harmless)
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