using UnityEngine;
using System.Collections;

public class Spinny : MonoBehaviour {
	
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () 
	{
		
		
		transform.Rotate (1,1,1);
		transform.localScale += new Vector3(.5f, .3f, .1f);
	}
}