Initialize engine version: 4.5.4f1 (e036f44c54c9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 6700 Series (ID=0x68ba)
    Vendor:   ATI
    VRAM:     1010 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Quirk76\Desktop\Final - Copy\run_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Quirk76\Desktop\Final - Copy\run_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Quirk76\Desktop\Final - Copy\run_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Quirk76\Desktop\Final - Copy\run_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.042 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 2944x1080 at 0,0
quitting game you quitter
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

