using UnityEngine;
using System.Collections;

public static class ComponentExtensions{
	public static RectTransform rectTransform(this Component cp){
		return cp.transform as RectTransform;
	}

	public static float Remap (this float value, float from1, float to1, float from2, float to2) {
		return (value - from1) / (to1 - from1) * (to2 - from2) + from2;
	}
}
