var game_x = 1024;
var game_y = 768;
var ground_y = 70;
var groundArt_y = 92;

var cannon_x = 48;
var cannon_y = 50;

// player resource indicators
var rt_w = 130;
var rt_h = 64;
var rt_y = game_y - game_y * 0.04;
var rt_x_p1 = game_x * 0.25 - rt_w * 0.5;
var rt_x_p2 = game_x * 0.75 - rt_w * 0.5;


var p1textwidthw = 400;
var p1textheightw = 64;
var p1locatioyw = 150;
var p1locatioxw = 50;

var p2textwidthw = 400;
var p2textheightw = 64;
var p2locatioyw = 150;
var p2locatioxw = 600;
