using UnityEngine;
using System;
using System.Collections.Generic;

namespace mgaia.Utils
{
    /// <summary>
    /// Classe serializável utilizada no scriptable object de localização
    /// </summary>
    /// <owner>Victor</owner>
    [Serializable]
    public class LocalizedSessionSerializable
    {
        public string Name;
        public TranslationSerializable[] Translations;
    }
}