using UnityEngine;
using System;
using System.Collections.Generic;

namespace mgaia.Utils.StateMachine
{
    /// <summary>
    /// Interface que representa um estado
    /// </summary>
    /// <owner>Victor</owner>
    public interface IState<TOwner>
    {
        /// <summary>
        /// Roda o estado
        /// </summary>
        void Run(TOwner owner);
    }
}