using UnityEngine;
using System.Collections;

public class ParentChildFlame : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void Parent(GameObject parentOb, GameObject childOb)
	{
		childOb.transform.parent = parentOb.transform;
	}
}
