using UnityEngine;
using System.Collections;

public class stairwellAvailabilty : MonoBehaviour {

	// Use this for initialization
	public GameObject[] stairwells;
	void Start () {

		stairwells = GameObject.FindGameObjectsWithTag ("Stairwell");
		Debug.Log (stairwells);

		/*foreach (GameObject Stairwell in stairwells) {
			Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation) as GameObject;
		}*/
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
