using UnityEngine;
using System.Collections;

public enum DamageType
{
    Flat,
    PercentageMaximum,
    PercentageCurrent,
    PercentageMissing
}

public class DamageSource : MonoBehaviour
{
    public DamageType damageType;

    public float damageValue;

    public bool damageOverTime;

    public int ticks;

    public float duration;
}
