using UnityEngine;
using System.Collections;

public class AnomalyCounter : MonoBehaviour {

	public int[][] Enemies = new int[4][];
	//enemies[0] = new int[4];
	//enemies[1] = new int[4]{10, 10, 10, 10};
	//enemies[2] = new int[4]{10, 10, 10, 10};
	//enemies[3] = new int[4]{10, 10, 10, 10};
	// Use this for initialization
	void Start () {
		ArrayInit ();
	}
	
	// Update is called once per frame
	void Update () {

	}
	
	void ArrayInit (){
		for(int i = 0; i<4; i++){
			Enemies[i] = new int[4] {10, 0,0 , 0};
		}
	}
}
