Initialize engine version: 4.5.5f1 (7684ad0c5a44)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 660 Ti (ID=0x1183)
    Vendor:   NVIDIA
    VRAM:     1989 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Rick\Documents\Unity Projects\VRBase\output\ShaderExamples_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Rick\Documents\Unity Projects\VRBase\output\ShaderExamples_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Rick\Documents\Unity Projects\VRBase\output\ShaderExamples_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Rick\Documents\Unity Projects\VRBase\output\ShaderExamples_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.063 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 120Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Users\Rick\Documents\Unity Projects\VRBase\output\ShaderExamples_Data\Managed\System.Core.dll (this message is harmless)
WARNING: Shader Unsupported: 'Shader Forge/Examples/MaterialPlatform' - Pass 'FORWARDBASE' shader state not supported
WARNING: Shader Unsupported: 'Shader Forge/Examples/Animated Vegetation' - Pass 'FORWARDBASE' shader state not supported
The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line: 1633)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 48 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Serialize/SerializedFile.cpp Line: 1170)

The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line: 1633)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Serialize/SerializedFile.cpp Line: 1170)

The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line: 1633)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Serialize/SerializedFile.cpp Line: 1170)

The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line: 1633)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 60 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Serialize/SerializedFile.cpp Line: 1170)

The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line: 1633)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 48 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Serialize/SerializedFile.cpp Line: 1170)

The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line: 1633)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Serialize/SerializedFile.cpp Line: 1170)

The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line: 1633)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 48 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Serialize/SerializedFile.cpp Line: 1170)

The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line: 1633)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 48 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Serialize/SerializedFile.cpp Line: 1170)

The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line: 1633)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 44 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Serialize/SerializedFile.cpp Line: 1170)

The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line: 1633)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 52 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Serialize/SerializedFile.cpp Line: 1170)

The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line: 1633)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 52 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Serialize/SerializedFile.cpp Line: 1170)

Platform assembly: C:\Users\Rick\Documents\Unity Projects\VRBase\output\ShaderExamples_Data\Managed\System.dll (this message is harmless)
