using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Assets.Scripts.Player
{
    public class Buff {
        public MobAttribute Attribute;  // Which attribute to change
        public float Value;             // Delta (or absolute, see below)
        public bool IsAbsolute;         // Sets attribute, rather than adding to it
        public bool Reclaimable;        // Another character can take this
    }
}
