using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace Assets.Scripts.Core
{
    class GlobalCanvas : MonoBehaviour {
        [SerializeField] private Canvas _canvas;
        public static Canvas Instance { get; private set; }

        protected void Awake() {
            Instance = _canvas;
        }
    }
}
