using Assets.Scripts.Player;
using UnityEngine;

namespace Assets.Scripts.UI
{
    public abstract class IEventUI : MonoBehaviour{
        public abstract void Clear ();
        public abstract void ShowText (string text);
        public abstract void ShowOptions (string[] options, GameCore.OptionPicked callback);
        public abstract void ShowActTitle(params string[] text);
        public abstract void SetupAvatars(Mob[] characters);
    }
}
