using UnityEngine;
using System.Collections;

public class PupoRotation : MonoBehaviour {

	private GameObject player;

	// Use this for initialization
	void Start () {

		player = GameObject.FindGameObjectWithTag ("Player");

	}
	
	// Update is called once per frame
	void FixedUpdate () {

		//transform.rotation.eulerAngles.Set (90f - player.transform.rotation.eulerAngles.x, 0f, 0f);
		transform.rotation = Quaternion.Euler(90f,0f,0f);
	}
	
}
