The tweet listener program works as a server which gathers tweets into a database. The database must be setup manually and the code must be recompiled with hardcoded data about the address for the PHP requests which save the tweets in the database. Also, the tweet listener program uses a Twitter App authentication, so ideally if one would like to create their own version of the game, they would have to make a new Twitter app (free), and create an Access Token and use the customer key and secret, and access key and secret, hardcode them into the program, recompile, and then it can be used.

The PHP script which talks to both the tweet listener and the Unity game should be placed at the address where the requests are being sent. It will handle all the saving of data into the database. There must be two tables set up: one for tweets, with 3 columns: id, tweet and date; and one for nodes: id, node1 and node2. The details of the setup can be found based on the code.

The game also needs to talk to the website, so there are two scripts which need to be updated with hardcoded data about the website where to send the PHP POST requests: the DatabaseSaver and GetTweets scripts.

If anything does not work, please google it because googling is how the web part of this game was made from start to finish.