using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class trigger : MonoBehaviour
{
		public Text text;
		// Use this for initialization
		void Start ()
		{
	
		}
	
		// Update is called once per frame
		void Update ()
		{
	
		}
		void OnCollisionEnter ()
		{
				text.GetComponent<Animator> ().SetBool ("isActive", true);
		}
}
