using UnityEngine;
using System.Collections;

public class ParticleSetup : MonoBehaviour {

	public string sortingLayerName = "Player";
	public int sortingOrder = 2;

	// Use this for initialization
	void Awake () {
		particleSystem.renderer.sortingLayerName = sortingLayerName;
		particleSystem.renderer.sortingOrder = sortingOrder;
	}
}
