using UnityEngine;
using System.Collections;

public class CheckSave : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	
	void OnTriggerEnter(Collider col) {	
		if (col.tag == "Npc") {
			HudController.instance.savedPeople++;
			Destroy (col.gameObject);		
		}	
	}
}
