// Scene: Introduction!


class SceneTBC extends Scene {
  int id = SCENE_TBC;
  SceneTBC() {
    super();
    
    // Initial setup
    player.isMovementLocked = false;
    beep.goTo(width*0.3,groundY);
    boop.goTo(width*0.7,groundY);
    camera.zoom = camera.zoomTarget = 0.8;
    camera.targetSprite = player;
    camera.goToTarget();
    
    screenTextOverlay = "TO BE CONTINUED....";
    
    beep.setState(beep.STATE_EXCITED);
    boop.setState(boop.STATE_EXCITED);
  }
  
  void draw() {
    //super.draw();
    background(32);
    fill(255);
    textAlign(CENTER);
    textSize(72);
    text("TO BE CONTINUED....", camera.x,camera.y);
  }
  
  
  
}


void hideAllSpeechBubbles() {
  beep.speechBubble.disappear();
  boop.speechBubble.disappear();
  player.speechBubble.disappear();
}
void makeBeepAndBoopExcited() {
  beep.addVelocity(-5,10);
  boop.addVelocity(5,10);
  beep.setState(beep.STATE_EXCITED);
  boop.setState(beep.STATE_EXCITED);
}

