// zloadScene (z so it's the last tab)


void loadScene(int sceneID) {
  programState = PROGRAM_STATE_GAME;
  
  //music.stop();
  music.loop();
  
  sequenceController = new SequenceController();
  
  if (sceneID == SCENE_INTRODUCTION) currentScene = new SceneIntroduction();
  else if (sceneID == SCENE_TBC) currentScene = new SceneTBC();
  
  sequenceController.start();
}
