using UnityEngine;
using System.Collections;

public class Constants{
    
    //Gioco della maosca
    public static float HandMovementSpeed = 15;
    public static float maxPosX = 6.0f;
    public static float maxPosY = 4.5f;
    public static float tutorialPosX = 8.0f;
    public static float tutorialPosY = 7f;
    public static float maxHandDistance = 3.5f;
    public static float smashAnimationDuration = 0.6f;
    public static float smashAnimationStopDuration = 0.05f;

    public static float checkDistance = 1.0f;

    public static int maxPointsToWin = 5;

    public static float decreaseScoreVelocity = 10;   //al secondo

	//

	//Gioco della maosca
	public static float smashAnimationDuration_vale = 2.0f;
	public static float smashAnimationStopDuration_vale = 1.8f;
	
	//SCENA MARTELLO
	public static float TIMER_TEMPO_TRA_MARTELLATE = 0.2f;
}
