Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
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    Renderer: NVIDIA GeForce 840M     
    Vendor:   NVIDIA
    VRAM:     1972 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Grendert\Desktop\BuildGameJam\HungryDogs_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Grendert\Desktop\BuildGameJam\HungryDogs_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Grendert\Desktop\BuildGameJam\HungryDogs_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Grendert\Desktop\BuildGameJam\HungryDogs_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Grendert\Desktop\BuildGameJam\HungryDogs_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Grendert\Desktop\BuildGameJam\HungryDogs_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Grendert\Desktop\BuildGameJam\HungryDogs_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Grendert\Desktop\BuildGameJam\HungryDogs_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Grendert\Desktop\BuildGameJam\HungryDogs_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Grendert\Desktop\BuildGameJam\HungryDogs_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.043 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\Grendert\Desktop\BuildGameJam\HungryDogs_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Grendert\Desktop\BuildGameJam\HungryDogs_Data\Managed\System.dll (this message is harmless)
UnloadTime: 2.829790 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 5474.
Total: 0.814681 ms (FindLiveObjects: 0.164646 ms CreateObjectMapping: 0.019244 ms MarkObjects: 0.222808 ms  DeleteObjects: 0.014967 ms)

Platform assembly: C:\Users\Grendert\Desktop\BuildGameJam\HungryDogs_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Grendert\Desktop\BuildGameJam\HungryDogs_Data\Managed\Boo.Lang.dll (this message is harmless)
UnloadTime: 4.125583 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 186.
Total: 8.492791 ms (FindLiveObjects: 0.008980 ms CreateObjectMapping: 0.011974 ms MarkObjects: 0.148823 ms  DeleteObjects: 7.832492 ms)

UnloadTime: 0.301924 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 186.
Total: 0.513185 ms (FindLiveObjects: 0.007270 ms CreateObjectMapping: 0.010691 ms MarkObjects: 0.131289 ms  DeleteObjects: 0.002138 ms)

UnloadTime: 0.367782 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 185.
Total: 0.520455 ms (FindLiveObjects: 0.006414 ms CreateObjectMapping: 0.011546 ms MarkObjects: 0.140270 ms  DeleteObjects: 0.012401 ms)

