Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.0]
    Renderer: Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1) (ID=0x2a42)
    Vendor:   Intel
    VRAM:     128 MB
Begin MonoManager ReloadAssembly
Platform assembly: E:\Project - Self\05. Lights Out!\Source Code\Lights Out! - Backup\Build\WindowsDesktop\LightsOut_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Project - Self\05. Lights Out!\Source Code\Lights Out! - Backup\Build\WindowsDesktop\LightsOut_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Project - Self\05. Lights Out!\Source Code\Lights Out! - Backup\Build\WindowsDesktop\LightsOut_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Project - Self\05. Lights Out!\Source Code\Lights Out! - Backup\Build\WindowsDesktop\LightsOut_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Project - Self\05. Lights Out!\Source Code\Lights Out! - Backup\Build\WindowsDesktop\LightsOut_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Project - Self\05. Lights Out!\Source Code\Lights Out! - Backup\Build\WindowsDesktop\LightsOut_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.147 seconds
desktop: 1280x800 60Hz; virtual: 1280x800 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: E:\Project - Self\05. Lights Out!\Source Code\Lights Out! - Backup\Build\WindowsDesktop\LightsOut_Data\Managed\System.Core.dll (this message is harmless)
