Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA Quadro K3000M  (ID=0x11be)
    Vendor:   NVIDIA
    VRAM:     1994 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\student.AIPGH\Desktop\PleaseStandBy_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\student.AIPGH\Desktop\PleaseStandBy_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\student.AIPGH\Desktop\PleaseStandBy_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\student.AIPGH\Desktop\PleaseStandBy_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\student.AIPGH\Desktop\PleaseStandBy_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\student.AIPGH\Desktop\PleaseStandBy_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\student.AIPGH\Desktop\PleaseStandBy_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\student.AIPGH\Desktop\PleaseStandBy_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\student.AIPGH\Desktop\PleaseStandBy_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\student.AIPGH\Desktop\PleaseStandBy_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\student.AIPGH\Desktop\PleaseStandBy_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\student.AIPGH\Desktop\PleaseStandBy_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.056 seconds
desktop: 2560x1440 59Hz; virtual: 2560x1440 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\student.AIPGH\Desktop\PleaseStandBy_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\student.AIPGH\Desktop\PleaseStandBy_Data\Managed\System.dll (this message is harmless)
NullReferenceException: Object reference not set to an instance of an object
  at CameraSwitch.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported
UnloadTime: 4.770555 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 825.
Total: 2.273590 ms (FindLiveObjects: 0.263219 ms CreateObjectMapping: 0.019620 ms MarkObjects: 0.249032 ms  DeleteObjects: 0.462445 ms)

NullReferenceException: Object reference not set to an instance of an object
  at CameraSwitch.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

The 0Checkpoint has been set up
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

The 1Checkpoint has been set up
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported
