Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 670 (ID=0x1189)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: E:\protos\CocktailSimulator\Build\windows\Cocktail_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\protos\CocktailSimulator\Build\windows\Cocktail_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\protos\CocktailSimulator\Build\windows\Cocktail_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\protos\CocktailSimulator\Build\windows\Cocktail_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\protos\CocktailSimulator\Build\windows\Cocktail_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\protos\CocktailSimulator\Build\windows\Cocktail_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\protos\CocktailSimulator\Build\windows\Cocktail_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\protos\CocktailSimulator\Build\windows\Cocktail_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\protos\CocktailSimulator\Build\windows\Cocktail_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\protos\CocktailSimulator\Build\windows\Cocktail_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.057 seconds
desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: E:\protos\CocktailSimulator\Build\windows\Cocktail_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\protos\CocktailSimulator\Build\windows\Cocktail_Data\Managed\System.dll (this message is harmless)
UnloadTime: 2.501806 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 429.
Total: 1.609177 ms (FindLiveObjects: 0.016298 ms CreateObjectMapping: 0.007276 ms MarkObjects: 0.134170 ms  DeleteObjects: 1.160971 ms)

 Spawn 0
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.050059 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 559.
Total: 0.869345 ms (FindLiveObjects: 0.015134 ms CreateObjectMapping: 0.008149 ms MarkObjects: 0.137954 ms  DeleteObjects: 0.430161 ms)

 Spawn 1
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

