using UnityEngine;
using System.Collections;

public class RandomRotation : MonoBehaviour {

	// Use this for initialization
	void Start () {
		Vector3 newRotation = new Vector3(0,0,Random.Range(0,360));
		transform.eulerAngles = newRotation;
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
